

Seems to be a problem common to games of that era: you can get things that are just old enough to run via emulators or compatibility settings, you can run the newest stuff natively, but there's a big gap between the two.

I haven't been able to get it working in years. IWDII is getting pretty long in the tooth too, truth be told. Pretty sure that's not quite what you meant though. He had some moderate success, and could probably get it mostly working had he a ridiculous amount of time.
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I think it's the same guy who was behind WeiDU, but don't quote me on that. I remember someone taking Baldur's Gate II's assets and trying to shoehorn them into Icewind Dale II's updated Infinity Engine (higher resolutions, updated lighting and particle effects, D&D 3E ruleset, etc.).
